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Question by maaboo · Mar 20, 2013 at 11:54 AM · 2dphysicstriggeriskinematicladder

Climbing a Ladder in 2D Physics World

Hi!

I'm trying to make a 2D side-view maze arcade with ladders.

Now i use built-in physics engine for move a character (using self-written movement was too complicated for me with all these ray casts etc).

As far as i understand i cannot use physics to make a ladders because one collider (a hero) must fully penetrate into another (a ladder).

But i don't understand how to mix physics with triggers.

Somehow i need to detect a collision (OnCollision should't work because ladder is a trigger, OnTrigger too because a hero is a physics rigid body), then change hero to kinematic, then use transform.translate to move up and down (or left right if there are ladders too), then when hero touch a ground or top part of the ladder (and still touching a ladder), switch it back to non kinematic, and it shouldn't fall from the top of ladder (because it's a trigger and not collidable), etc, etc...

I really stuck, please help.

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