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               Question by 
               icywater · Jan 16, 2012 at 08:04 AM · 
                optimizationdrawcallspoint light  
              
 
              Does using point lights stop dynamic batching?
Does using point lights stop dynamic batching? When I don't have my point lights in the scene 15 draw calls are batched. With point lights, none are batched...
Also, is there a point in marking an object as static (performance wise) if you don't have Unity Pro? Because I know static batching only works for Unity Pro.
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              Answer by luizgpa · Jan 22, 2012 at 09:14 PM
One of the requirements of dynamic batching is that the material must be rendered in a single pass. My guess is that when you are using point lights the material needs multiple passes and it can't be batched anymore.
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