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Get analog values of xBox controller's axis
Hey folks!
I imported my animated character in Unity. I have assigned all the controls for its' animation states except the very last one - camera control. I use xBox controller. I would like my right analog horizontal to control panning and vertical to control the tilt. I thought of getting the values of the analog sensor and map them on the rotation of my character and the camera attached to him. The pit fall is - I have no clue how to get those values... I print them in console but they are in the range of -1 to 1. Any clues?! Is it even possible? Or I am just not aware of something that much easier to implement in my case? Thanks!
Answer by sebbo1473 · Apr 17, 2014 at 11:59 AM
Ok I got it, I just lowered the sensitivity in the inputs.
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