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Question by Magok_Stelios · Mar 24, 2014 at 01:46 PM · issuedontdestroyonload

Issue with DontDestroyOnLoad

Hello there, I have an issue with DontDestroyOnLoad. I have in my first scene a GameObject called settingsContainer (obviously it holds some settings for the player). On second scene I have a script something like that:

 void Awake()
     {
         instance = this;
         DontDestroyOnLoad(GameObject.Find("settingsContainer"));
     }

but later I can't access the game object because it doesn't exist... I can't see it either in my Hierarchy.... I'm sure I don't destroy it anywhere.. any idea what can be going wrong? something i should check about it to fix that?

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avatar image Lo0NuhtiK · Mar 24, 2014 at 01:48 PM 0
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Just make a dontdestroy script to place directly onto the object you're wanting to do that to.

 void Awake()
 {
    DontDestroyOnLoad(this.gameObject) ;
 }

http://docs.unity3d.com/Documentation/ScriptReference/Object.DontDestroyOnLoad.html

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