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Object Pool

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All Questions

  • Unanswered Questions
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jorgekaramba asked

Using Object Pooling for platforms, how can I activate the coins that are on the platform prefab again, after they are picked up?

Jun 6, '22 in Help Room

0 Replies

0 Votes

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DoubleUU answered

OverlapSphere Detecting Colliders Outside of Range (Pooled Objects)

Mar 29, '22 in Help Room

1 Reply

0 Votes

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cankirici34 answered

I can't Implement the Pool system

Jan 8, '22 pooling·object pool·pool

1 Reply

0 Votes

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MKayJay commented

How should I go about handling the performance impact from 50.000ish gameobjects in my scene?

Jan 3, '22 in Help Room

1 Reply

0 Votes

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valeriopavan commented

Object pooling VS Objects in scene.

Nov 25, '21 in Help Room

1 Reply

0 Votes

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Bentley100 edited

2d object pooling platform generation for mobile not working

Sep 11, '21 generation·object pool

0 Replies

0 Votes

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maszto published

Object Pooler problem with deactivating objects

Aug 28, '21 in Help Room

0 Replies

0 Votes

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TwistedDevelopments answered

How do I dynamically modify tags based on a random selection made in another script?

Aug 1, '21 c#·tags·object pool

1 Reply

0 Votes

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mangosauce_ edited

[SOLVED] GameObject pooling is not returning enough objects!

Mar 19, '21 bug-perhaps·pooling·object pool·pool

0 Replies

0 Votes

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harshdhillon56 published

TIme -Bomb exploding issue

Mar 10, '21 in Help Room

0 Replies

0 Votes

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Righteousice answered

Random Object Pooler

Feb 26, '21 random.range·object pool

3 Replies

0 Votes

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LaphicetCrowe commented

Object pool with DOTS?

Jan 21, '21 dots·object reference·object pool

1 Reply

1 Votes

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MysticalMrCool commented

Instantiated Game Objects' Script Won't Update

Nov 21, '20 velocity·prefabs·object pool

1 Reply

0 Votes

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Cross_J answered

How can I keep a count of my active objects from my object pool?

Nov 9, '20 count·object pool

1 Reply

0 Votes

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Fahir asked

Object's Rotation Acting Weird After Being Re-used From Object Pool

Oct 6, '20 rotation·performance optimization·memory management·pooling·object pool

0 Replies

0 Votes

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streeetwalker edited

need help in making an object pooler

Sep 22, '20 in Help Room

1 Reply

0 Votes

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jayssonkid asked

Spawn Pooled objects at random spawn locations

Jul 15, '20 in Help Room

0 Replies

0 Votes

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Hellium edited

need help stopping these lag spikes when my list iterates

May 18, '20 in Help Room

1 Reply

0 Votes

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ScottKane edited

Activate all child objects in a Parent object

May 14, '20 in Help Room

2 Replies

0 Votes

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tenkyofmadness asked

How do I get player to react differently on different pooled objects (clones) that are untagged (How do i tag them)?

May 13, '20 in Help Room

0 Replies

0 Votes

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cassiojs published

How to add randomness in the following code snippet?

May 11, '20 random·method·pooling·object pool·randomspawning

0 Replies

0 Votes

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keeermitfroge asked

Object Pooling causing a gap between last and first reused tile in array

May 10, '20 in Help Room

0 Replies

0 Votes

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tenkyofmadness edited

Object Pooling I can't figure out how to deactivate a object

May 10, '20 in Help Room

0 Replies

0 Votes

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jonesform published

Stuck with OP, bullet go to top of screen not the way character is facing. and stop spawning.

Apr 17, '20 in Help Room

0 Replies

0 Votes

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vtechcon answered

Help with Object Pool Spawning.

Feb 17, '20 in Help Room

1 Reply

0 Votes

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theunsigned commented

How can I prevent active gameobjects from enqueueing to my object pool?

Jan 31, '20 object pool·conditional

0 Replies

0 Votes

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Larry-Dietz commented

Object Pooling Script for Autorunner?

Dec 10, '19 prefab·object·dictionary·pooling·object pool

1 Reply

0 Votes

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SolidSlish asked

How to Use Object Pooling? Is my Script Wrong?

Dec 3, '19 prefab·spawn·tile·delete·object pool

0 Replies

0 Votes

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SolidSlish commented

How to Use Object Pooling for a 3D Game?

Nov 29, '19 tile·pooling·object pool·runner·insantiate

1 Reply

0 Votes

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SeeSt commented

Object Pooling Dequeue GameObject NullReference

Nov 13, '19 c#·nullreferenceexception·object pool

1 Reply

0 Votes

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Related Topics

c# pooling instantiate gameobject setactive spawning optimization scripting problem object lists infinite runner prefab unity 2d endless runner objects list destroy performance destroy object spawning problems spawn random instantiate prefab collision nullreferenceexception


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