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Question by rafaelkuffner · Feb 13, 2012 at 06:35 PM · listassetbundleload

Listing Scenes in assebundle

Hello

Is there any way to know the contents of an asset bundle built using

BuildPipeline.BuildStreamedSceneAssetBundle(objects, path, BuildTarget.WebPlayer);

When i pack models, textures, and other assets into an asset bundle, i can use "LoadAll" and list their names. But when I use LoadAll on an asset bundle with scenes only, nothing is loaded.

The asset bundle is being created properly, because this works:

Application.LoadLevelAdditive("SceneA");

The thing is, I do not want to Hardcode the Scene to be loaded. If Asset Bundles were made to let us load assets dinamically, we shouldn't be supposed to know their names beforehand.

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