Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borzi · Mar 24, 2014 at 09:25 AM · networkingarraylistmenuforeach

"Foreach" in an Array?

Hey! I am trying to use an array like I would use a list; in this case I am trying to find a specific outlier and destroy it. Would be much appreciated if someone could help me out!

 if(LoadNumber == 0)
         {
         if(inLobby == true)
             {
             MainMenuGUI.Instance.ToMenu("Lobby");
             GameObject[] NetworkManagers;
             NetworkManagers = GameObject.FindGameObjectsWithTag("NetworkManager");
             foreach(NetworkManagers nm in NetworkManagers)
                 {
                 if(nm.transform.GetComponent<NetworkManager>().PlayerList.count <= 0)
                     {
                     Destroy(nm);
                     }
                 }
             }
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SirCrazyNugget · Mar 24, 2014 at 09:31 AM

You should have something along the lines of:

 GameObject[] NetworkManagers;
 NetworkManagers = GameObject.FindGameObjectsWithTag("string of wanted tag");
 foreach(GameObject nm in NetworkManagers){
     if(nm.transform.GetComponent<NetworkManagers>().PlayerList.count <= 0){
         Destroy(nm);
     }
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Mar 24, 2014 at 09:52 AM 0
Share

Please indicate what is different in your code from his.

 foreach(GameObject nm in Network$$anonymous$$anagers){

the type is now GameObject

avatar image jbecana · Mar 24, 2014 at 10:09 AM 0
Share

Hi fafase, my answer wouldn't work so I deleted it, thanks to point it out.

avatar image Borzi · Mar 24, 2014 at 10:54 AM 0
Share

How the hell could I have forgotten how to do that -.- thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How would I find the name of all game objects in a c# List 1 Answer

Copy values between two classes in two lists. 1 Answer

How to check if the player is already logged in 0 Answers

Storing instances of a script in a list. 0 Answers

Foreach - what am I doing wrong? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges