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Question by ljmiska · Oct 18, 2018 at 02:17 PM · gravityjump

Jump code breaks my character

2D Movement code: float horizontalMovement = Input.GetAxis("Horizontal") * moveSpeed; rb.velocity = new Vector2(horizontalMovement, rb.velocity.y);

But when i insert jump code my character starts floating down and doesn't collide with other colliders

Here's the code: float jumpMovement = Input.GetAxis("Jump") * jumpForce; rb.velocity = new Vector2(rb.velocity.x, jumpMovement);

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Answer by GamitusLabs · Oct 18, 2018 at 03:15 PM

Why not use Rigidbody.AddForce? It's basically made for things like jumping

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avatar image ljmiska · Oct 18, 2018 at 04:16 PM 0
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How can i get it to work well? This doesn't work: if (Input.Get$$anonymous$$ey("Space")) { rb.AddForce = new Vector2(0, jumpForce)); }

Says cannot assign to addforce because it is method group or something

avatar image TreyH ljmiska · Oct 18, 2018 at 04:23 PM 0
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AddForce is a function, you have to call it.

avatar image GamitusLabs ljmiska · Oct 18, 2018 at 04:36 PM 0
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As TreyH says its a function that you pass your force and forcetype.

https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html

rb.AddForce(transform.up * thrust);

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