Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by adrennalinpro · May 19, 2014 at 12:25 AM · animationloopbooleanstop

Making an animation stop once it finishes (trouble with booleans)

My main problem is getting the animation to stop looping once the animation has finished. I use booleans to check for whether the gate should open or not, so once the boolean is true, it thinks that it should continue to repeat the animation over and over and over.... and over.

I would like this script to check to see if the animation (OpenGate) has finished, but to no avail. What am I doing wrong? I thought that if I checked for that one frame where the animation would not be running, then I could stop it before it started again.... any thoughts? Not sure where to go at this point.

This script makes a gate open once the target had been shot.. right now I'm calling another script's boolean (TargetShot) to set the local boolean (OpenGate) to true. Then, I want to either set the boolean to false again, OR just stop the animation... either will do.

Here's my code!!!

 #pragma strict
 
 var OpenGate : boolean = false; //Whether or not the gate should open
 var ThatObject : GameObject; //The object that contains the "TargetShot" variable.
 var ThatAnim : Animation; //The object that contains the animation we need.
 
 function Update () {
 
 
 
     //If the target has been shot, then the gate will open.
     if(ThatObject.GetComponent(TargetScript).TargetShot == true) {
     OpenGate = true; //This is where the problem comes in
     }
     
     if(OpenGate == true) {
     Debug.Log("Opened Gate");
         //Set the mode to only play once, and then play the animation.
     ThatAnim.animation["OpenGate"].wrapMode = WrapMode.Once;
     ThatAnim.animation.Play("OpenGate"); //Our animation
     }
         if(animation.clip.name!=("OpenGate") || !animation.IsPlaying("OpenGate")) //If the animation finishes...
         ThatAnim.animation.Stop("OpenGate");//... Stop the animation
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Loius · May 19, 2014 at 12:28 AM

You should set the animation's type to Clamp in the import settings. There are no frames during which an animation is not playing.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image adrennalinpro · May 19, 2014 at 05:15 AM 0
Share

Thank you! It worked like a charm! Anyone needing this just delete the part that sets the Wrap$$anonymous$$ode, and then go change the animation mode to Clamp Forever. It works perfectly!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Stop a animation loop after a certain amount of plays? 1 Answer

Problem with animation. 1 Answer

Stopping an animation from looping at the end? 3 Answers

How do I stop my animation from looping while I hold down a key? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges