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2D Sprites don't match the position of the 2DColliders
http://gyazo.com/5db04e4fe64d6e3a4ef95ee6904fdf91 This is basically what happening, I think it's pretty self explainatory. While I was building the ragdoll the issue wasn't showing. I gave it a couple tests, and it was all good.
Then I built the exe, and I ran it. It started doing this in the exe itself. I went back to the editor, knowing there was a mismatch. Then I actually saw the same thing was happening in the editor too, and it started doing it right after building it.
I need help, I really don't like this :c
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