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Question by
ajketan · Dec 03, 2014 at 06:37 AM ·
resources.loadtextassetsystem.iofilestreamstreamreader
What is better for text reading and writing?
What is better for text reading...
TextAsset content = Resources.Load("tempTextFile") as TextAsset;
string tempString = content.text;
or Using System.IO operations
using (FileStream fs = new FileStream(path, FileMode.Open))
{
using (StreamReader reader = new StreamReader(fs))
{
string tempString = reader.ReadToEnd();
reader.Close();
}
fs.Close();
}
The thing is that I need to write back in to the file as well.... for that I eventually have to use System.IO operations ... or is there a way in unity libraries for achieving that as well?
Comment
Answer by DiebeImDunkeln · Dec 03, 2014 at 06:47 AM
I think in the first line it depend on which system your game should run. For mobile and read only I would prefer Resources.Load because I think you could get perhaps some trouble with a streamreader on an IPhone.
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