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Question by slek120 · Mar 23, 2014 at 09:19 AM · inspectorsceneviewsprite renderer

Why does collapsing sprite renderer make objects not draggable in scene view?

Is this just me?

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Answer by Eric5h5 · Mar 23, 2014 at 09:20 AM

So you can edit polygon colliders without the gizmos getting in the way. http://docs.unity3d.com/Documentation/Components/class-PolygonCollider2D.html

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Answer by tswalk · May 14, 2014 at 08:54 PM

Actually... while I'm working on my custom gizmos, I believe it has to do more with this:

"This function does not get called if the component is collapsed in the inspector."

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnDrawGizmos.html?from=Gizmos

So it is a part of the API, and since they're using their own component logic for those... the base API says "no gizmos for you" while the component is collapsed.

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