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Question by JimmyJJeeter · May 13, 2012 at 12:31 AM · buildmonoassembly

Best way to build a Mono assembly?

I'm building an external Mono assembly. It works fine, but when it builds it copies UnityEngine.dll to the target folder. Is there a way to avoid that? I'd like to build right into my Plugins folder if that's possible, but not wild about having to delete this DLL every time. Thanks in advance.

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avatar image Berenger · May 13, 2012 at 02:59 PM 0
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I didn't find a solution for that, so I created a .bat besides my dll to copy it every time I build it. Not perfect but it saves me a bit of time.

avatar image JimmyJJeeter · May 14, 2012 at 03:46 PM 0
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Is there a way to auto-run that .bat file?

avatar image Berenger · May 14, 2012 at 03:49 PM 0
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I'm afraid that's beyond me.

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Answer by DaveA · May 17, 2012 at 06:49 AM

With 3.5.2 you have an API which is a callback function OnPostBuild PostProcessBuildAttribute.html so you can implement that and do whatever you need to if you don't mind implementing the system calls. Not sure if you can launch a .bat but maybe. Anyway, now you know when a build is finished, so give that a try.

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