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Question by oooooooooott · Sep 17, 2014 at 08:43 PM · c#raycastc #out

Unity asking me /not/ to add out to a raycast

I am really very confused, here. Unity is politely asking me not to add the out modifier to a raycast. Any ideas why? I searched the web for people with similar problems, but alas.

The error is here:

error CS1615: Argument #3' does not require out' modifier. Consider removing `out' modifier

And the code is here:

         RaycastHit2D hit;
         if (Physics2D.Raycast(Player.position, Vector2.up, out hit))
         {
             updistance = hit.distance;
         }




And, just in case somebody wonders, Player is a transform variable.

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Answer by rutter · Sep 17, 2014 at 09:00 PM

Unity's 3D raycast has traditionally used two return values: a boolean indicating whether or not you hit anything, and an optional out parameter to populate a RaycastHit.

The 2D raycast handles things differently, with a single return value: you get a RaycastHit2D back, and it'll just be null if you didn't hit anything.

 RaycastHit2D hit = Physics2D.Raycast(Player.position, Vector2.up);
 if (hit != null) {
     //you hit something
 }

You might be used to one or the other, which can be confusing when switching.

If you'll be raycasting a lot, you can avoid extra GC allocation by using Physics2D.RaycastNonAlloc instead.

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avatar image oooooooooott · Sep 17, 2014 at 09:41 PM 0
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So, are you saying that there is no way to collect hit data from a Vector2 raycast?

avatar image tanoshimi · Sep 17, 2014 at 10:17 PM 1
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Of course - that's what hit is in the code above.

avatar image oooooooooott · Sep 18, 2014 at 06:32 AM 0
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I apologize, I just read it the wrong way. Thank you, rutter, and thank you, tanoshimi. This did help.

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