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Question by David Kim · Mar 09, 2011 at 02:11 AM · raycastmaskdoorlayeropen

Layer Mask Not working to open the door

So i created a layer mask so i can open the door when im close to it but it wont work. code compiles and everything though. I created a cube made it into a ray got rid of render on the cube so user cant see it and put it as the doorout : transform and the target is my game character FPS. heres my code

var target: Transform; var doorout: Transform; var area: int=100; var speedOpen: int=1000; var speedClose: int=-1000; var angleClose: int; var angleOpen: int;

function Update(){

 var layermask =1 << 8;

 var forward = (doorout.transform.TransformDirection(Vector3.forward));



 if (Physics.Raycast(doorout.transform.position, doorout.transform.forward,area,layermask)){

 if (transform.localEulerAngles.y < angleOpen){
         if(Input.GetKey("e")){
             print("unlocked");
             transform.Rotate(Vector3.up*Time.deltaTime*speedOpen);
             }

     }



 }

 }

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Answer by DaveA · Mar 09, 2011 at 02:31 AM

Unless you're really married to this approach, the standard way of doing it is using a proximity sensor. You make that by putting a collider (Box collider is nice) as the proximity volume, set that to Is Trigger, and use the OnCollisionEnter function to trigger your animation/sound/etc.

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