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Question by siddharth3322 · Mar 08, 2014 at 05:24 AM · movementunity4.3

Main character always attached with ground

Right now I am developing skatter game.

For which I want my main character always attached with ground. At present I don't do anything special but it get some what jump over sloppy region.

Following link represent my terrain image.

Static Terrain Creation Programmatically

As per my view, I have to increase gravity of world and then test movement of main character.

I want suggestion from your side. Only trick become enough for me.

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Answer by fifthknotch · Mar 08, 2014 at 05:36 AM

If I understand this correctly, the reason the character gets "jumpy" is because the gravity is increased to make the player "fall" into position. If your game is 2D, I would use 2DMeshColliders to outline your slopes instead of terrain. This should tone down the amount of edges used which should make your character less "jumpy".

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