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Question by chayanvinayak · Mar 22, 2014 at 05:51 PM · instantiatedestroyontriggerenterresource.load

Resources.load loads twice ( onTriggerenter->load-another->destroy-self )

Scenario : OnTriggerEnter, a new object should be loaded/instantiated from Resources and after loading/instaniating new object, colliding/triggering object should be destroyed.

Script :

 function OnTriggerEnter(collider : Collider) {
   Instantiate(Resources.Load("object", GameObject), Vector3(Random.Range(-3,3),2,0),Quaternion.identity);
   Destroy(gameObject);
 }

Problem : Sometime object gets loaded/instanced twice. I am not sure what is causing the object to be instanced twice.

What else I have tried but did not work :

I have also tried disabling the collider as soon as it enters the trigger event. I have tried yield Wait and separating the instructions in a separate coroutine. I have tried OnCollisionEnter instead of OnTriggerEnter.

Thanks

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Answer by SkaredCreations · Mar 22, 2014 at 06:41 PM

May be it's spawning the new object inside the collider? Since you're destroying the collider object, try to disable the collider before using Instantiate:

 function OnTriggerEnter(otherCollider : Collider) {
     collider.enabled = false;
     Instantiate(Resources.Load("object", GameObject), Vector3(Random.Range(-3,3),2,0),Quaternion.identity);
     Destroy(gameObject);
 }
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avatar image chayanvinayak · Mar 22, 2014 at 07:40 PM 0
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Thanks for your input. Unfortunately, it didn't work

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