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Question by eeveelution8 · Mar 01, 2014 at 10:40 PM · scorescoreboard

Score display error

I have a scoring system to give points over time, and to display it, but it doesn't work. Whats wrong here?

var score = 0;

 function Start () {
     InvokeRepeating("Plus", 0, 0.1);
 }
  
 function Plus () {
     score += 1;
 }
 
 
   var w = 0.3; // proportional width (0..1)
   var h = 0.2; // proportional height (0..1)
   private var rect: Rect;
   rect.x = (Screen.width*(1-w))/2;
   rect.y = (Screen.height*(1-h))/2;
   rect.width = Screen.width*w;
   rect.height = Screen.height*h;
   GUI.Label(rect, score);
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avatar image Lo0NuhtiK · Mar 01, 2014 at 10:55 PM 0
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Did you mess up when you posted your code in here, or is this how your script actually looks?

avatar image eeveelution8 · Mar 02, 2014 at 01:55 AM 0
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its how it actually looks. im not good with GUIs.

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Answer by mattyman174 · Mar 01, 2014 at 10:58 PM

All GUI.() code must go in the OnGUI() Function.

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avatar image eeveelution8 · Mar 02, 2014 at 01:57 AM 0
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so i tried reformatting it, now it looks like this

 var score = 0;
  
 function Start () {
     InvokeRepeating("Plus", 0, 0.1);
 }
  
 function Plus () {
     score += 1;
 }
 
 
   
   function OnGUI (){
     //Gui S$$anonymous$$in
         GUI.color = Color.red;
         GUI.contentColor = Color.red;
         GUI.Box(Rect(50, Screen.height -60, 120, 20), GUIContent  (score));
         GUI.Label(Rect(50, Screen.height -60, 100, 20), GUIContent  (" Health" ));
     }
avatar image eeveelution8 · Mar 02, 2014 at 01:57 AM 0
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it comes up with this error Assets/Scripts/scoreadd.js(17,75): BCE0024: The type 'UnityEngine.GUIContent' does not have a visible constructor that matches the argument list '(int)'.

avatar image mattyman174 · Mar 02, 2014 at 06:01 AM 0
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Just put you variables in there without GUIContent

  GUI.Box(Rect(50, Screen.height -60, 120, 20), score);
 GUI.Label(Rect(50, Screen.height -60, 100, 20), " Health");

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