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Question by NinjaRubberBand · Mar 22, 2014 at 04:11 PM · triggerfunction

OnTriggerExit2D doesnt work

I know this question have been asked many times, but i havent found an answer yet. So i thought ill just ask. The problem is OnTriggerExit2D doesnt work. But OnTriggerEnter2D works. I have no idea how to fix it, in my movement script i tried delete the transform.localscale (I reed that it doesnt work when u use that) But it didnt work either.

This is my script:

 #pragma strict
 
 var hidepress = false;
 
 function Start () {
 
 }
 
 function Update ()
  {
  
 
 
 }
 
 function OnTriggerEnter2D(other: Collider2D) 
 {
 if(other.gameObject.tag == "Hide")
 {
 hidepress = true;
 Debug.Log("hide is on");
 }
 }
 
 
 function OnTriggerExit2D(other: Collider2D) 
 {
 if(other.gameObject.tag == "Hide")
 {
 hidepress = false;
 Debug.Log("hide is off");
 }
 }
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avatar image NinjaRubberBand · Mar 23, 2014 at 09:30 AM 0
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Cmon i really ned an answer :(

avatar image Cricket88 · Mar 23, 2014 at 11:31 AM 0
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why don't you try with a straight debug? like avoiding the if statement?

function OnTriggerExit2D(other: Collider2D) {

hidepress = false; Debug.Log("hide is off");

}

so you can see if the problem is another...

avatar image NinjaRubberBand · Mar 23, 2014 at 11:38 AM 0
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I tried it, but its not a other problem.

avatar image Cricket88 · Mar 23, 2014 at 11:44 AM 0
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I think you're doing something wrong, like testing the collision on two colliders under the same gameobject... Try using OnTriggerStay, and look closer at what's happening...

avatar image NinjaRubberBand · Mar 23, 2014 at 08:09 PM 1
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Forgot to mention that i have done it. $$anonymous$$y problem is solved!

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