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Key elements in how to make a 3d golf game
I need the short key points about how to make a 3d golf game with Unity for iPhone. I need to know details like whether to use terrain and if terrain is supported on iPhone.
How to go about implementing different surfaces with different friction, wind etc. I suppose most of them will be available with the existing physics engine in Unity.
But I just want to be sure I don't waste time running in circles once I start. FYI I am an experienced game developer who is new to Unity.
This site is for specific, answerable, Unity questions. These kinds of discussions belong on the forum.
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