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UpdateDepthTexture Query
Afternoon all! I'm very new to Unity - and trying to set the system up as an engineering tool as opposed to games development (ie. exporting an fbx file from AutoDesk Navisworks and importing into Unity, so you can walk around the model using the Oculus Rift...)
So far, the model works like a charm! However, something is bugging me (as in the photo below:
![alt text][1] [1]: http://i43.photobucket.com/albums/e366/gregie666/Profiler.jpg
This "UpdateDepthTexture" is using a lot of GPU power, and wondering if there is a way of "disabling" this DepthTexture processing "process" (all my surfaces are flat colours at the moment! No bump maps or bitmap textures...)
If anyone could provide any pointers, it would be highly appreciated! Many thanks! :)
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