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Question by theoretical · Mar 22, 2014 at 02:02 AM · mousecontrolspaceflight

How do I use the mouse to control a spacecraft like in this game?

The game I'm talking about is here: https://www.youtube.com/watch?v=7On9wuNJsjU

I'm still fairly new to programming, so it's very difficult for me so far. I've looked through a few posts on Answers and on the forums, but nothing is quite like how the plane is controlled in that game. How is it done?

(I would prefer C#, but javascript's good too.)

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Answer by tommy1235 · Mar 22, 2014 at 04:13 AM

the best way I can think of doing this is to look at the mouse using Camera.ScreenToWorldPoint

this is the way I did it

     public float TurningSpeed = 100;
     Vector3 LookAtPos;
     Vector3 SmoothedLookAtPos;
     public float ForwardSpeed = 100;
     void Update ()
     {
         //Look At the Mouse
         LookAtPos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 100));
         SmoothedLookAtPos = Vector3.Lerp(SmoothedLookAtPos, LookAtPos, Time.deltaTime * 5);
         transform.LookAt(SmoothedLookAtPos);
         //Move forward (you could use a Rigidbody)
         transform.position += transform.forward * Time.deltaTime * ForwardSpeed;
     }

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avatar image theoretical · Mar 22, 2014 at 06:41 AM 0
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Thanks! This works pretty well, but I'm having some concerns now. As the x rotation approaches 90 or 270 (straight up or straight down), the rate of y rotation seems to increase dramatically. I played the game in the Youtube video, and the rate of turning is very linear, ie it doesn't move faster as x rotation changes.

By the way, I noticed some vibrations in the camera when I used your code. Putting it under FixedUpdate seemed to eli$$anonymous$$ate the problem, though I'm unsure why.

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