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Is there a way to know whether you have 'publish_actions' on Facebook?
Hello,
I am making a game in Unity. I am developing a module to allow the users to post on Facebook different feeds like highscore, or achievements.
After log in, I am trying to gain 'publish_actions' permission from the user to allow my game to post on his/her behalf to his wall.
So,my question is, Is there a way to know whether you have 'publish_actions' permission from the user?
What if the user logs in and when I ask permission to publish on their behalf, they cancel it? Is there a way to know that the user cancelled it?
private void CallFBLoginForPublish()//FBResult result)
{
FB.Login("publish_actions", PublishLoginCallback);
}
void PublishLoginCallback(FBResult result)
{
if (result.Error != null){
lastResponse = "Error Response:\n" + result.Error;
m_action = FBActions.NullAction;
}
else if (!FB.IsLoggedIn)
{
lastResponse = "Publish cancelled by Player";
m_action = FBActions.NullAction;
}
else
{
lastResponse = "Publish was successful!";
}
}
When I call 'CallFBLoginForPublish', even if the user denies the permission, it gives me no error, because the user is already logged in.
Thanks in advance.
Answer by zzzzzz789 · Oct 30, 2015 at 04:40 AM
In v7 and above there is an AccessToken class you can use to check the list of granted permissions after a Login call.
For example:
FB.LogInWithPublishPermissions(
new List<string>() { "publish_actions" },
delegate(ILoginResult result)
{
if (FB.IsLoggedIn &&
AccessToken.CurrentAccessToken.Permissions.Contains("publish_actions"))
{
Debug.Log("we have publish actions");
}
});
Additionally though, users can remove permissions in their Facebook settings after granting access to your app. To check the most up-to-date list of permissions you can make a Graph API call to /me/permissions which returns a list of granted permissions.
There's no "Contains" in Permissions for me, do you know why?
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