Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by shelin · May 31, 2011 at 07:22 AM · randomenemy

random enemy

I want to do a 2D plane on the mobile phone game

I have three enemies Let them randomly generated But also an increasing rate (the enemy is automatic parallel move), an increasing number of

May I ask how to write code?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by G_Sacristan · May 31, 2011 at 08:29 AM

    var enemies: Transform[]; //array that holds all enemies, just set size to 3 and drag them in inspector as prefabs
 
    var lastSpawn: float;//holds the time when enemy was last time instatiated
 
    var spawnPos: Vector3;
 
    var spawnTime: float=3.0;//seconds for example
 
     functon Start()
     {
         lastSpawn=Time.timeSinceLevelLoad;
         spawnPos=transform.position;//to increase performance a bit
     }
     function Update()
     {
        if(Time.timeSinceLevelLoad-lastSpawn>spawnTime-(Time.timeSinceLevelLoad/5)) 
        {
          SpawnEnemy();
        }
     }
     
     function SpawnEnemy()
     {
         var idx:int=UnityEngine.Random.Range(0,2);
         Instantiate(enemies[idx],spawnPos,Quaternion.identity);
         lastSpawn=Time.timeSinceLevelLoad;
     }

Cheers!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by shelin · Jun 01, 2011 at 05:21 AM

Error

IndexOutOfRangeException: Array index is out of range. NewBehaviourScript.SpawnEnemy () (at Assets/js/NewBehaviourScript.js:25) NewBehaviourScript.Update () (at Assets/js/NewBehaviourScript.js:18)

What happen?

My window 240*360.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by shelin · Jun 01, 2011 at 05:47 AM

My enemies are randomly generated from both sides

Then there are three kinds of enemies appear to be random

The level of the enemy is moving in the direction from right to left or from left to right

The enemy faster and faster

The number of the enemy will more and more

May I ask how to write code?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

how can i do that enemy cars start coming up from my 2nd level of the game ? 1 Answer

How To Select Random Enemy From Array 3 Answers

Make AI walk around randomly until Player is Seen. (C#) 2 Answers

Make an enemy appear and then disappear at random? 1 Answer

Random Object Movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges