Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by JChilton · Mar 21, 2014 at 05:26 PM · fbxmemory

Embedded FBXs and Memory

When an embedded fbx file is imported, it generates its materials and textures within Unity. My question, however, is that when this is compiled/built, what is being used?

Optimally I would want only the mesh data in the fbx, then textures that I want to be used to be in the program.

However, I fear as if the whole fbx file and it's embedded textures, AND the imported textures are being used.

Does this also affect file size? Instead of a 300kb mesh, is the 20mb file + 19mb of textures being used in the end?

Aside from disc space occupied, what is being kept in memory? The entirety of all textures, doubled over, or only the items I want optimally included?

Should I instead be importing my meshes and textures separately?

Any clarification would be appreciated.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image afshin_a_1 · May 24, 2020 at 08:51 PM 0
Share

i'm searching for this too. memory usage of it. did you find anything about it?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MakeCodeNow · Mar 21, 2014 at 06:08 PM

When you import, all of those assets are created. However, when you build the standalone version, Unity will strip out any unreferenced assets from your project. So, if your game refers to the mesh then it will import any materials/textures/etc used/referenced by that mesh.

If you want to ensure that nothing extraneous comes in, then most fbx exporters have options that allow you disable exporting of things like materials, textures, animations, etc.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Memory Usage on resize 1 Answer

Suddenly, Unity dont create .fbm folder, Material is just white 1 Answer

Using an individual mesh from a large .fbx file 0 Answers

Fatal Error! Out of memory. 2 Answers

How to I remove/strip an animation clip from an fbx? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges