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Question by Puente2013 · Mar 06, 2014 at 08:52 PM · velocity

velocity change?

i'm tring to find my velocity but its not accurate?

 function OnCollisionEnter2D(coll: Collision2D){
     var myVelocity = rigidbody2D.velocity.magnitude;
     Debug.Log(myVelocity);
     if(coll.gameObject.tag == "ground"){
 //    if(myVelocity > 4){
 //    gameObject.SendMessage.();
 //    }
     }
 
 }

what am i doing wrong?

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avatar image nesis · Mar 06, 2014 at 09:28 PM 0
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Please format your code, I can read it but people who come here for help might not be able to. Once you format it, I'll help.

avatar image goibon · Mar 06, 2014 at 09:43 PM 0
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How do you know it is not accurate? What does the Log output and what do you think it should output ins$$anonymous$$d? velocity.magnitude is the way to get the velocity of a rigidbody.

avatar image nesis · Mar 07, 2014 at 06:59 AM 0
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$$anonymous$$yRigidbody.velocity.magnitude gets the speed of a Rigidbody, not the velocity. Your velocity is accurate, the numbers you see in console are just a rounded off version of a much more accurate number.

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