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Gane Lagging on my Phone even with graphics at lowest
Hi guys...I made FPS on unity and build it for android..But everything is laggy as hell even on S4..Litteraly evrrything is on its lowest..Maybe any Suggestions on what it could be that Im missing..Trees and Terrain textures at lowest ti..Thanks guys
Well terrains are pretty poort perfor$$anonymous$$g on mobile - there's an asset which helps a bit with that. Grass, trees etc make it much worse. How many draw calls are you getting?
Hi there, Okay so I have 4 Treed and Grass that is waving around due to a windzone..Do you think that could be the Problem?? Uhmm I have no idea what drawcalls are, Can you pls tell me where to look for that Then I will be able to tellyou :) Thank u very much
When you play the game in the editor, the "game" window has a little button in the top right corner called "stats" click that. There you can see the "Draw calls" - the number of times the scene has to be drawn. But, i would say waving grass in a wind zone is not gonna be great on a phone. And I always have problems with Samsung devices when using unity.
Okay Thank you I will check when I get Home and tell you :)...Have you like made FPS or other 3D games on Android??
Really?! I always thought Samsung would be the Best phones to test on
Do You know of any way to make a game look nice for a phone AND make it work on most phones??
Cause I $$anonymous$$ean Dead Trigger 2 looks so nice and plays so smooth..Its all so complicated haha :P
Just forget about using builtin terrain/ trees on mobile; or any of Unity's nice built-in eye candy. If you want pretty 3D at 60FPS on a phone you're probably going to have to make everything custom and cut every corner you can.
Do You know of any way to make a game look nice for a phone AND make it work on most phones??
Yes. Program$$anonymous$$g experience, cleverness, and effort.
Answer by getyour411 · Mar 21, 2014 at 10:30 PM
So this isn't likely what you want to see as your Answer but there's no magical fast=true flag. If you don't know what a DrawCall is, it's likely that you really haven't done much homework in terms of optimizing so a general overview is called for:
https://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html
https://docs.unity3d.com/Documentation/Manual/OptimizingGraphicsPerformance.html
Yeah I have only been Using Unity for a Week now..But Do know what doing...Just my First time Im going for a $$anonymous$$obile version.
So pretty $$anonymous$$uch u gotta make ur game look like crap or make a 2D game on Unity?
I target PC/Desktop so don't have any depth to speak directly to $$anonymous$$obile, but I wouldn't say crap: it's finding the balance and taking advantage of the tools. I'd start by tackling whydoidoit/kilo's suggestion about the terrain, that one if often cited.
It's all about what you can "fake," too. Games that use real-time shadows effectively don't use them on everything all the time; they use them in a few key areas and bake / cache the rest. Unity 5 will let you have real-time global illu$$anonymous$$ation on mobile. That doesn't mean you should use it just because you can.
Yea I just read about that..Thanks for all your help but I have a $$anonymous$$uch worse prob..I cant download assets from unity, Wgen I click on open with Unity..It just loads forever and nothing happens
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