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Same output_log.txt file being written to by multiple clients at once?
Hi, I have reason to think that when having multiple (built) unity clients open at once, they will all write to the same output_log.txt file? Is this true? Here is a portion of my output log:
https://gyazo.com/0d43f347dd6f6c42d1eee10449c5bac2
If you look closely, you will notice a lot of characters that don't make sense. I'm trying to debug my networking and this is a real pain. I'm running Unity 5.5.0f3
If this is indeed the case, should I worry about anything else breaking in the game itself? Possibly I should be using multiple PCs to debug my networking rather than a single?
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