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How to give a component on collision?
using UnityEngine; using System.Collections;
public class finish : MonoBehaviour {
void OnCollisionEnter (Collision col)
{
if(col.gameObject.name == "DeathCube1")
{
gameObject.AddComponent (Ctrl2);
}
}
}
Im trying to add my script Ctrl2 when deathcube1 touches this object
This script will attach Ctrl2 to the GamObject with OnCOllisionEnter script.
Are u trying to attach Ctrl2 to DeathCube1? then use
col.gameObject.AddComponent (Ctrl2);
Answer by Inaetaru · Aug 23, 2015 at 06:45 PM
col.gameObject.AddComponent<Ctrl2>();
Converted this to an answer as it is a valid answer, and correct.
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