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Question by JMarcelo · Mar 22, 2014 at 03:11 AM · enemynavmeshpathfindingenemyaiavoid

How to make enemy avoid others enemies with navmesh? And enemy ai problem.

I would like tha the enemies avoid each others when following the player. And is there any way i can stop enemy from climb but allow them to get down. Because my enemy don't have much speed to climb (so there i want them to find a path arround the climb) but because of that i can't generate navmesh on climbs, so if i get down the climb the enemy it will find again a path arround when he could just get down. Is there any way to stop him from climb but allow to get down?

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Answer by conceptfac · Oct 27, 2020 at 06:48 PM

I have the same issue!

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Answer by rhapen · Oct 28, 2020 at 12:10 AM

Navmesh agents do work as obstacles as default based on settings Quality and Priority https://docs.unity3d.com/Manual/class-NavMeshAgent.html

For the second part i see you have two options. make it a one way jump between two separate nav meshes https://www.youtube.com/watch?v=blPglabGueM

Or setup second mesh on the climb and disable and enable it based on the position of enemy... probably some triggers, depends on your scene.

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