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Question by
gilliadygd · May 15 at 02:10 AM ·
renderingdrawcalls
URP DrawCall error
i am using the urp and when i inactive an object with shadowcast2d and reactive the object, the drawcall increment, and if i did some times cause instability in my game. some helpful to correct this.
i am teleporting the shadow to other local and calling again when the object will active again.
sorry about my english.
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