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Question by LS16BMX · Jan 16, 2012 at 12:41 PM · rigidbodypositionlocalrelative

Rigidbody move relative position ?

Ok I want to move a rigidbody along its local axis but I can't find the suitable command. For rotation and torque etc we have Rigidbody.AddRelativeTorque but I can't find the same for moving position ?

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Answer by Bunny83 · Jan 16, 2012 at 12:48 PM

 // local forward Force
 rigidbody.AddForce(transform.forward * 5);
 // local up Force
 rigidbody.AddForce(transform.up * 5);
 // local right Force
 rigidbody.AddForce(transform.right * 5);
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avatar image LS16BMX · Jan 16, 2012 at 02:20 PM 0
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Ah brilliant I didn't know you could ad (transform) to AddForce ! $$anonymous$$any thanks Bunny83 :)

avatar image Bunny83 · Jan 16, 2012 at 02:42 PM 1
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transform.forward is just a vector (the local z-axis in world-space). But since there is AddRelativeForce you might just use this one ;)

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Answer by Eric5h5 · Jan 16, 2012 at 01:11 PM

Rigidbody.AddRelativeForce.

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avatar image Bunny83 · Jan 16, 2012 at 02:40 PM 0
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Was this always available? I can't find it in any release notes, so was it there all the time?

I used Rigidbodies just a few times and never was in need of this function.

Anyway +1

avatar image Eric5h5 · Jan 16, 2012 at 02:52 PM 0
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It's always been there.

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