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Question by
James-Sanderland · Sep 25, 2014 at 04:08 PM ·
animationsprite
Wrong Texture when make IOS build
Hello people. I make a game for a children. This is a animal how rgey shoul look like
In Unity or when I make PC build all look good and right.
But when I made a build for IOS and try play on IPad or IPhone animals look like this
The sprites on animal from atlas which I used for backround. Animals use spine Animation. And each animal use its own material. Atlas for backround made by tk2dTool kit.
How I can resolve problem ?
животные.png
(103.2 kB)
безымянный222.png
(219.5 kB)
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![](https://koobas.hobune.stream/wayback/20220613163752im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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