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How much data is it too much in lightmapping for Mobile?
I just built the first level of my game and generated lightmaps for my scene in order to optimize the performance, but as i've learned, we also need to be careful with the size of these lightmaps which is going to be loaded on RAM (specially for Mobile). So my question is, how much can i "push" the size of the my lightmaps in such way that doesn't impact any performance? Right now i believe i have 6/10 quality on my shadows, with 26 Non directional lightmaps (26x512x512) with a total of 4.3MB. For Mobile is this number high? low? i'm not quite sure. Thanks in advance.
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