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Question by Blade23 · Feb 19, 2012 at 01:14 AM · animationanimations

play multiple animations on one object

I made a puzzle that sort of resembles the Skyrim puzzles. The ones where you rotate the outer, middle and inner rings and then insert a claw in the middle. Instead of the claw, I have a sphere in the middle that rotates 180 degrees and a key is inside it. So I'm trying to play multiple animations on one single object with the key "e" (which would be the rings). I have the first animation done and it's playing perfectly, I just don't know how to add the other animations onto the same object. This is my code:

//Master Script

static var isActive : boolean = false;

function Update () {

if(Input.GetKeyDown("e")){

 print ("Activate");
 isActive = true;
 

 }else {
 
     isActive = false;
 
 }

} //Master Script

//OuterRingScript

var inRange : boolean = false;

var BigRing : GameObject;

var rotateRight : boolean = false;

function Update () {

 if ((inRange == true) && (_Master.isActive == true)) {
 
     //if (BigRing == false) {
     
     print("You Rotated Right");
     BigRing.animation.Play("RotateO");
     rotateRight = true;
 
 //}

}

}

function OnTriggerEnter(OuterRing : Collider){

 if (OuterRing.gameObject.tag == "Player"){
 
 print ("Done");
 inRange = true;
 
 }

}

function OnTriggerExit (OuterRing : Collider) {

 if (OuterRing.gameObject.tag == "Player"){
 
 inRange = false;
 
 }

} //OuterRingScript

I have the animations size set to 4 because there's 4 animations per ring, so that's not the issue. The issue is, I just don't know how to code that second part.

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