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Question by L_JS · Mar 10, 2017 at 07:06 AM · buttoninspector

I want to customize 'open' button in inspector

I made custom ScriptableObject.

I want to customize 'open' button in inspector.

How to use the button?

please

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avatar image quyrean · May 26, 2018 at 11:41 PM 0
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I would also like to know. This seems like a useless button. What is the intent of this button? Right now it does nothing on my custom scriptable objects.

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Answer by FuriousFury · Apr 25, 2019 at 12:24 PM

A bit late, but couldn't find a direct answer myself, so still posting it here for others:

https://docs.unity3d.com/ScriptReference/Callbacks.OnOpenAssetAttribute.html

You can use that Attribute on a static method. Then you can filter out if this object is the object you are interested in and do some custom logic.

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