- Home /
Imported FBX animations with scales problem
Hello,
It's not an easy problem to explain so here is a video: https://we.tl/t-omo24NLriO
And here is the file: https://we.tl/t-npHd9AWlxG
The problem occurs in very specific conditions:
There must be a first animation with null scales on parented bones and at least 3, I mean on one which is parent of another one which is parent of another one.
By null scales I mean a very small value, here 0.001, because the value 0 in scales is causing bigger problems. This first animation itself has no problem.
There must be a second animation, placed after the first one in the "Clips" list (if it is BEFORE, there is no problem).
This animation can be anything, in this case it's equal to Ref Pose.
Result: The third and subsequent bones which were scaled in the first animation are wrongly placed in the second animation.
This animation is correct if the first one is not in the file.
So my questions are: Why is the first animation impacting the second one ? Does Unity handle such scales or not ? Am I making something wrong ?
Thank you
Your answer
![](https://koobas.hobune.stream/wayback/20220612182934im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Removing scale curves from animation 1 Answer
Model shrinking during animation 1 Answer
Scale animation with model 1 Answer
Disabling scaling in unity animations? 0 Answers