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Question by Venged · Aug 11, 2012 at 07:03 PM · characterloadingsaving

How can I save a character during runtime using script?

I am working on a character selection and customization solution for my game. How can I generate a file that can saved so I can reload it at runtime? The solution I have lets me modify my character and attach items but I have now way to save the unique prefab.

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Answer by ryanmillerca · Aug 12, 2012 at 01:19 PM

The easiest way to save player data with Unity3d is with PlayerPrefs. Kenny suggested System.IO, which also works just fine, and is very powerful, but more complex than PlayerPrefs.

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avatar image Venged · Aug 12, 2012 at 11:26 PM 0
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Thanks for the responses. I will look into PlayerPrefs and System IO.

avatar image TheVectorHunter · Aug 12, 2012 at 11:28 PM 0
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Venged can you vote up both of our comments please?

avatar image TheVectorHunter · Aug 14, 2012 at 12:23 AM 0
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Can you accept my(I am $$anonymous$$enny Powell) answer please too?

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Answer by TheVectorHunter · Aug 12, 2012 at 06:34 AM

I can't tell you how to save a prefab because from my knowledge I don't know how or if it's possible, but you can definitely save strings/numbers in a file on a pc. If you can make the system work using strings and numbers then look up System.IO for the .Net Framework. It is not that difficult to learn to use properly.

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Answer by Venged · Aug 14, 2012 at 12:40 AM

@TheVectorHunter - Sorry I did not know about the checking thumbs up and accepting. thank you for your help.

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