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Question by byurocks23 · Mar 20, 2014 at 03:23 AM · 2djavascriptspritesmenu

Main menu help (javascript)

I am creating a menu for a 2d game. I am using simple sprites for the menus and am using arrow keys to navigate it. What I need to happen is, for example, whenever the left arrow key is pressed, a different picture will fill the screen. I was doing this with initiated and destroying objects, but I kept getting errors like, "you can't destroy something that's not initiated" or "you cant create whats destroyed already". Is this the path to go? if so, could I get some example code on how to do it. If I should do it another way, could you show me and give me some example code. Thank You.

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avatar image Destran · Mar 20, 2014 at 05:17 AM 0
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I would try enabling/disabling the sprites ins$$anonymous$$d

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Answer by eeveelution8 · Aug 25, 2014 at 01:26 AM

try using this, but it uses mouse interaction

 var ButtonID : int = 0;
 
 // ID of 1 = Quit button.
 // ID of 2 = Sceneloading button
 // ID of 3 = Unhides an object
 // ID of 4 = hides and object
 // ID of 5 = turns off parent, while turning on target(useful for switching between tabs)
 
 var ID2_Scene : String;
 var ID_object : GameObject;
 
 var ID5_target : GameObject;
 
 function OnMouseDown(){
 
     if(ButtonID == 1){
     Application.Quit();
     }
         if(ButtonID == 2){
         Application.LoadLevel(ID2_Scene);
         }
             if(ButtonID == 3){
             ID_object.SetActive(true);
             }
                 if(ButtonID == 4){
                 ID_object.SetActive(false);
                 }
                     if(ButtonID == 5){
                     gameObject.SetActive(false);
                     ID5_target.SetActive(true);
                     }
 }

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avatar image Kiwasi · Aug 25, 2014 at 01:44 AM 0
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Or you could use the 4.6 beta

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