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Modular hexagon terrain
Hi. So I know that the terrain in unity is quad based only, but I am wondering if it would be possible to script a terrain that's based on hexagons and is modular. I want to do this because the game I am making will be contributed to by multiple ppl. So I would like a system that is easily updated and also good for loading and unloading terrain. I know it might be difficult to code but that doesn't worry me, its a long term project anyway. I just want to know if its possible before I start and if anyone else has done something like it.
I've seen a number of posts on hex terrain. Here is one with a link to the solution he used:
http://answers.unity3d.com/questions/383908/3d-hex-terrain-generation-with-height.html
Not exactly what I am looking for but it still gives me some ideas, so much appreciated. What I mean is something more like hex chunks, that can load specified pre-made terrain. Similar to $$anonymous$$ecraft chunks but larger and not voxel based.
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