Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yungpharaoh · Nov 30, 2012 at 08:58 PM · guinetworkserver

Network Game not working.

When I test my networked game in Unity, everything works fine. However when I build it, I get nothing but a blank screen. Anyone know whats wrong?

Here's my script: var playerPrefab:GameObject; var spawnObject:Transform; var gameName:String = "Yung_Pharaoh_Test_Network";

 private var refreshing:boolean;
 private var hostData:HostData[];
 
 private var btnX:float;
 private var btnY:float;
 private var btnW:float;
 private var btnH:float;
 
 function Start(){
     btnX = Screen.width * 0.05;
     btnY = Screen.width * 0.05;
     btnW = Screen.width * 0.1;
     btnH = Screen.width * 0.1;
 }
 
 function startServer(){
     Network.InitializeServer(32, 25001, !Network.HavePublicAddress);
     MasterServer.RegisterHost(gameName,"Network Test","This is a test");    
 }
 
 function refreshHostList(){
     MasterServer.RequestHostList(gameName);
     refreshing = true;
 }
 
 function Update(){
     if(refreshing){
         if(MasterServer.PollHostList().Length > 0){
             refreshing = false;
             Debug.Log(MasterServer.PollHostList().Length);
             hostData = MasterServer.PollHostList();
         }
     }
 }
 
 
 function spawnPlayer(){
     Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0);
 }
 
 //Messages
 function OnServerInitialized(){
     Debug.Log("Server Initialized");
     spawnPlayer();
 }
 
 function OnConnectedToServer(){
     spawnPlayer();
 }
 
 function OnMasterServerEvent(mse:MasterServerEvent){
     if(mse == MasterServerEvent.RegistrationSucceeded){
         Debug.Log("Registered Server");
     }
 }
 
 //GUI            
 function OnGUI(){
     if(!Network.isClient && !Network.isServer){
         if(GUI.Button(Rect(btnX, btnY, btnW, btnH), "ST4RT_S3RV3R")){
             Debug.Log("Starting Server");
             startServer();
         }
         
         if(GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "R3FR3SH_HØSTS")){
             Debug.Log("Refreshing");
             refreshHostList();
         }
         if (hostData){
             for(var i:int = 0; i < hostData.length; i++){
                 if(GUI.Button(Rect(btnX * 1.5 + btnW, btnY * 1.2 +(btnH * i), btnW * 3, btnH * 0.5), hostData[i].gameName)){
                     Network.Connect(hostData[i]);
                 }
             }
         }
     }
 }
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image valaxgames · Dec 01, 2012 at 02:50 PM 0
Share

So it works in the editor, but not as a standalone/web player?

avatar image DeveshPandey · Dec 01, 2012 at 02:58 PM 0
Share

CTRL+SHIFT+B, check that, all scene are available here, because the scene at 0th index will be loaded first and if it is blank then you see blank in your app. It may be solve your problem.

avatar image yungpharaoh · Dec 01, 2012 at 06:28 PM 0
Share

Yes, it works fine in the editor but I get nothing but a blank screen on the standalone. And I have only one scene, nothing else is building except that.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DeveshPandey · Dec 02, 2012 at 05:39 AM

Replace this condition :

 if(!Network.isClient && !Network.isServer){
 }

by below:

 if (Network.peerType == NetworkPeerType.Disconnected && !Network.isServer){
 }

Hoping it will work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do i change a GUItext string from a website input. 0 Answers

how to stop getting "network server is obsolete" error? 0 Answers

[PUN] Server List GUI Help 1 Answer

Server and network views 0 Answers

[Network] Cannot Connect to my Server After Build 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges