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Question by Frioniel · Oct 02, 2016 at 05:37 AM · instantiate prefab

Having problem with Instatiate GameObject at Canvas

hello I'm making a some 2D button games.

But I have problem with Instatiate Gameobject at Canvas

here's my simple code

public class SpawnPosition : MonoBehaviour { public GameObject BlueRectPrefab; public GameObject BlueRectSP; // Use this for initialization void Start () { Instantiate(BlueRectPrefab, BlueRectSP.transform.position, BlueRectSP.transform.rotation);

 }

}

I just want my prefab to instantiate at canvas

but when i press play button

nth spawn at my play screen

I checked settings but still got what is problem.

https://docs.unity3d.com/Manual/HOWTO-UICreateFromScripting.html

I read this manual

this manual says setting transform.setparent to false can instantiate the prefab at canvas

but i have still no idea how to do it.

How can i solve this problem???

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avatar image gjf · Oct 01, 2016 at 02:48 PM 0
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please format your code.

avatar image Frioniel gjf · Oct 04, 2016 at 12:00 AM 0
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Thank you for reply and sorry for my unkind code. Well.. I'm not familiar to unity community writing system.

To go on.

$$anonymous$$y code is


GameObject BRect;

BRect = Instantiate(BlueRectPrefab, BlueRectSP.transform.position, BlueRectSP.transform.rotation) as GameObject;

BRect.transform.SetParent(BlueRectPrefab.transform, false);


I put this code at void start

and the object should be in canvas

like


main camera

canvas

   object what i want to spawn(inside canvas)


but it works like this


main camera

object(clone)(not in canvas)

canvas

how can i solve this problem?

avatar image Frioniel gjf · Oct 04, 2016 at 10:53 PM 0
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oh I solved this problem

setting code

like this:

BRect.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform.GetChild(0), false)

thanks for reply :)

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