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Question by MizoTheDev · Jan 31, 2017 at 08:35 PM · rotationvector3axisrotation axis

Get angle around a specified axis.

Hey there!

I am trying to get the angle of rotation of an object around a specified Vector3 axis, is there any way to do that in Unity?

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avatar image Scoutas · Feb 01, 2017 at 12:19 AM 0
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I'd think that you would need to specify a 'zero' rotational vector to that as well, then you could use Vector3.Angle method.

Quaternion.LookRotation might be of some use as well, but apart from that, I think you'll need to dabble a little bit around Vector algebra and design a function yourself.

avatar image oStaiko · Feb 01, 2017 at 02:47 AM 0
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Do you mean along a basic x/y/z axis, or a more complex axis? If it's the basic axis, you always have eulerAngles. If it's more complicated than that, I'll need an example of exactly what you need

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Answer by MizoTheDev · Feb 01, 2017 at 09:08 AM

An axis with a specified vector 3, like (0.6, 0.8, -0.3) for example.

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