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Unity Console strange bugs
Dear Community.
Ive been having these errors in my project since 2 weeks now, and I have no mean in fixing it. Belive me, i have searched all unity threads on this, i have tried to reinstall unity, reimport all assets, nothing. This is my final chance, i dont get these console errors:
1
pplicationException: Unable to find a suitable compiler UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island)
2
eyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,UnityEditor.VisualStudioIntegration.ScriptingLanguage].get_Item (System.String key) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.ProjectFile (MonoIsland island, Boolean forVisualStudio) UnityEditor.VisualStudioIntegration.SolutionSynchronizer+c_AnonStorey24.<>m5C (MonoIsland i) System.Linq.Enumerable+c_Iterator10`2[UnityEditor.Scripting.MonoIsland,System.String].MoveNext () System.Collections.Generic.List`1[System.String].AddEnumerable (IEnumerable`1 enumerable) System.Collections.Generic.List`1[System.String]..ctor (IEnumerable`1 collection) System.Linq.Enumerable.ToArray[String] (IEnumerable`1 source) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.GetProjectEntries (IEnumerable`1 islands, Boolean forVisualStudio) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SolutionText (IEnumerable`1 islands, Boolean onlyCSharp) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncSolution (IEnumerable`1 islands) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () UnityEditor.SyncVS.SyncVisualStudioProjectIfItAlreadyExists ()
3
ailed to create compiler instance
Please help me :( I am very enthusiastic on working with my project and i cant due to this :(
Thanks for reading
Unity answers is not a forum. You should not be bumping as answers.
Do you get these errors on a NEW project? I mean a blank NEW project?
Answer by draulleo · Apr 07, 2013 at 09:44 AM
Hey there! After a year i fixed this problem by deleting the prefabs called "sharedasset"/
Wow i feel honored someone like alucardj would even look at my question.
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