Change orientation of particle component?
Hi,
When I add a new Shuriken particle system to a game object, I can't rotate it and it always emits along the Z axis of the game object, but I want to have control over it, and not with particle system itself.
I tried to rotate it's gizmo but apparently that doesn't rotate.
Closest thing I could do was to create an empty game object, attach the particle engine to it and then rotate it and attach it to the game object but I'm sure there is a better way to do it.
Thanks.
Thanks @Cherno and @UnbreakableOne, I was almost there and your answer got me on track!
Answer by Cherno · Mar 19, 2014 at 12:37 PM
Actually, what you did was right: To add a particle system to a GameObject, you make the GO parent of an empty object that has a particle system attached.