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Question by enderwiggin13 · Mar 19, 2014 at 01:39 AM · textprint

I am trying to print text in unity using this command 'using function OnGui () {'

But no matter where i put it the function goes red and it says the name function does not exist in the current context

using UnityEngine; using System.Collections;

public class robot : MonoBehaviour {

 public float maxSpeed = 10f;
 bool fasingRite = true;

 Animator anim;



 // Use this for initialization
 void Start () 
 {
     anim = GetComponent<Animator>();
 }
 
 // Update is called once per frame
 void FixedUpdate () 
 {
     float move = Input.GetAxis ("Horizontal");

     anim.SetFloat ("speed", Mathf.Abs (move));

     rigidbody2D.velocity = new Vector2 (move * maxSpeed, rigidbody2D.velocity.y);

     if (move < 0 &&!fasingRite)
         Flip ();
     else if(move > 0 && fasingRite)
         Flip ();
 
 }

 void Flip ()
 {
     fasingRite = !fasingRite;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

}

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Answer by Cherno · Mar 19, 2014 at 01:57 AM

What do you mean by "print text"? If you want to make text appear on screen, you just call it from inside the OnGUI() function as detailed here:

https://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnGUI.html

If you want to print to the console, you use

 Debug.Log("message");
 or
 print("message");

Also, "function" is not used in C#, it is for UnityScript. In C#, as your script is, you call the OnGUI function like the Start and Update functions (it is typically placed after the Update function:

 void OnGUI () {
         if (GUI.Button (Rect (10,10,150,100), "I am a button"))
             print ("You clicked the button!");
     }

Edit: Also², why do you post the same question twice?

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