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Question by
Gerry · May 10, 2011 at 01:05 PM ·
androidassetbundlescenesstreaming
Streaming scenes in assetbundles
We have a deadline with a client and this bug in Unity is jeopardizing our ability to deliver a game to the Android market. Our goal is to bypass the 50mb limit by downloading assetbundles with a WWW class. We want to stream a player containing scenes and scripts (not regular asset bundles which CANNOT contain scenes or scripts, contrary to unity documentation...)
Is there ANY way to achieve what we want here?
Comment
Apparently this is fixed in unity 3.4...guess we just have to wait
Answer by PGilmore · Mar 14, 2013 at 08:23 PM
BuildPipeline.BuildStreamedSceneAssetBundle() lets you put scenes in a bundle, but it is my understanding that there can never be any script/code in the bundles.