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Question by EBhero · Jun 21, 2018 at 12:16 AM · editoraudioperformance

AudioManager.Update & EditorOverhead taking CPU

I've been working with Unity for years, and this just started occuring:

On an completely empty project, AudioManager.Update takes 84 ms and the EditorOverhead takes 40 ms, making my FPS reach 15 fps. This makes my testing painful. This problem does not show up when building my game, only when using the editor.

alt text

I've tried rebooting my PC and downgrading Unity, but it keeps happening

Any ideas?

high-audio-cpu.png (102.4 kB)
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Answer by EBhero · Jun 21, 2018 at 12:21 AM

Nevermind guys

It looks like I didn't restarted it hard enough...

But why did this happened?

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