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How does scaleing work?
I made a ground level for my practice game and the scale is: x=1.988666 and z=1.790387. But the walls that i have made have really big scales for example: x=0.5 and z=18.42986. So my questions is how does my wall fit perfectly onto the ground if their z axis have that much of a significant difference?
Answer by robertbu · Mar 18, 2014 at 10:25 PM
You need to take into account the world size of objects. Unity's built-in plane object is 10 x 10 in world units. Unity's built-in cube is 1 x 1 x 1. That means there is a 10x difference in size. So for a perfect fit, you want to use a 10x scale. In your exmaple when you have a 'z' for the plane of '1.790387' your cube should have a 'z' value of 17.90387 to have a perfect match.
Answer by RIF · Mar 19, 2014 at 10:34 AM
OH I didn't actually know that thanks. So do all shapes/objects have a scale of 1x1x1 while the plane has 10x10x10?
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