- Home /
Static batching in Unity 5 doesn't work on android device
I have scene with several static cubes (same material) and static camera. In Unity 4.6.6 static batching works as expected (in the editor and on Nexus 7 v1).
http://forum.unity3d.com/attachments/unity4-png.147889/
In Unity 5 (same scene, same settings, same project, static batching is checked in player settings) static batching works only in the editor, but doesn't work on Nexus 7 v1 (Nvidia PerfHud ES profiler).
http://forum.unity3d.com/attachments/unity5-png.147890/
It is interesting that Unity 5 profiler connected to Nexus 7 shows that static batching works, but PerfHud ES shows that it doesn't work and Frame Debuger in PerfHud ES proves it.
http://forum.unity3d.com/attachments/perfhud-unity5-png.147893/
Any suggestions?
Answer by Meltdown · Aug 03, 2015 at 04:08 AM
This is most likely a bug and I would suggest reporting it through the editor with a small repro project.
Help -> Report a Bug
Your answer
![](https://koobas.hobune.stream/wayback/20220611234133im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
My Unity android game cant run on my android 1 Answer
Normal map is not working with Unity 5 when Low-level Native Plugin Interface is used 0 Answers
Problem with obb 0 Answers
How to detect if the Device can run the shader ? 0 Answers
Android application (Unity 5) closes without error a few seconds into game on random devices. 0 Answers